/customers/mobilegamesblog.com/mobilegamesblog.com/httpd.www/blog3/wp-content/plugins/wp-cache/wp-cache-phase1.php Exit Games Announces Hosted Network Engine « MobileGamesBlog



Exit Games Announces Hosted Network Engine

March 1st, 2012 by Arjan Olsder Posted in Development Platforms | No Comments »

Exit Games today announced their Photon Cloud, a hosted network engine for the development of realtime multiplayer games for browser, mobile, PC & Mac. Game developers can now add online gaming features with the Photon Cloud software as a service.

The service had an early start, which already saw 4.500 developers sign up to the service. Photon Cloud supports development in Unity, iOS, Android, Windows, Windows Phone, Mac, Flash, HTML5 and more. Pricing of the SaaS solution starts at $9 a month. The cloud platform makes use of load scaling for stabilities.

    Leave a Reply

    Comments Protected by WP-SpamShield for WordPress






    Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.


    Contact Us:

    Other (Dutch) Publications:

    Copyright 2004-2010 Digishock Publishing. All Rights Reverved.