/customers/mobilegamesblog.com/mobilegamesblog.com/httpd.www/blog3/wp-content/plugins/wp-cache/wp-cache-phase1.php Developer 10tons Labs on ‘Retinafication’ Issues « MobileGamesBlog



Developer 10tons Labs on ‘Retinafication’ Issues

March 14th, 2012 by Arjan Olsder Posted in Platforms: iOS | No Comments »

Though having four times more pixels and a new CPU is a great feature to sell the new iPad (especially to those having the first generation iPad), developers seem to run into problems with the new Retina display as 10Tons explains.

The size of apps

As the developer explains on its blog, universal builds for all iOS devices will massively increase in size as they need to be outfitted with graphics for the new Retina display. Of course, 4X more pixels won’t exactly mean 4X more MB’s, but the increase in data traffic and the ‘data claim’ on consumer devices will be spectacular.

Issues with testing

Another practical issue for the developer is testing apps for the new iPad. As Apple states, the Retinadisplay holds more pixels than a regular Full HD screen, so getting the right screen in-house for testing is a nightmare. As the developer states: “Even the best Apple Cinema Display doesn’t have enough resolution to fit it in!” Another issue is the iOS Simulator. The performance is simply awful, even on a new iMac. This makes the developer curious if the new A5X CPU can handle the load it will be getting.

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    Arjan Olsder is the Vice President of Pixalon Studios. Opinions expressed on this publication do not have to represent those of Pixalon Studios.


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